/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#ifndef _WORLDDATABASE_H
#define _WORLDDATABASE_H

#include "DatabaseWorkerPool.h"
#include "MySQLConnection.h"

class WorldDatabaseConnection : public MySQLConnection
{
public:
    //- Constructors for sync and async connections
    WorldDatabaseConnection(MySQLConnectionInfo& connInfo) : MySQLConnection(connInfo) { }
    WorldDatabaseConnection(ACE_Activation_Queue* q, MySQLConnectionInfo& connInfo) : MySQLConnection(q, connInfo) {}

    //- Loads databasetype specific prepared statements
    bool Open();
};

typedef DatabaseWorkerPool<WorldDatabaseConnection> WorldDatabaseWorkerPool;

enum WorldDatabaseStatements
{
    /*  Naming standard for defines:
    {DB}_{SET/DEL/ADD/REP}_{Summary of data changed}
    When updating more than one field, consider looking at the calling function
    name for a suiting suffix.
    */

    WORLD_LOAD_QUEST_POOLS,
    WORLD_DEL_CRELINKED_RESPAWN,
    WORLD_REP_CRELINKED_RESPAWN,
    WORLD_LOAD_CRETEXT,
    WORLD_LOAD_SMART_SCRIPTS,
    WORLD_LOAD_SMARTAI_WP,
    MAX_WORLDDATABASE_STATEMENTS,
};

#endif
